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It could well take us a year to fully get to know each track well enough, and in terms of value for money it's tough to think of what more they could have done content-wise.
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What's there to fault? The vehicles look outstanding, featuring full reflections and a damage model to die for the scenery is never less than first class ("that's how you do trees!"), with an excellent, seemingly never ending array of tracks with nods to the developers favourite games showing the purist's dedication that's gone into the craft. With the exception of some very minor framerate drops in the PS2's crash mode, it really is the game that you feel is melting your machine. There's almost too much to take in, and other developers will have to go some to beat this in the current generation. Has there ever been a better looking game? Whether you're lucky enough to see the game in progressive scan or not (something only US users and anal import gamers will be able to enjoy) it's simply a feast for the eyes. In conjunction with the spectacular visuals, it's hard not to be anything but bowled over. The rest of the game's audio, however, is without doubt a fine achievement, delivering full surround sound on both platforms in some style with a wide array of throaty engine noises, wince inducing crash impacts and the like. Criterion deserves a huge mega hit, and if having a US centric soundtrack helps the company grow, all the better. Some will hear a few tracks that don't fit their specific musical agenda and snort about the 'evil empire' taking over, but, frankly, sod them. Besides, you can always customise the soundtrack in the Xbox if it really bothers you that much, although it's irritating to have to switch that option over every time you boot up the game. Personally, we thought some tracks were terrifyingly annoying (the lead track, Lazy Generation, for instance, will burn in hell when the day of reckoning comes), and some were awesome additions (say hello Von Bondies, Franz Ferdinand and a few others we've yet to commit to memory), but it's hard to whinge about having 40 current tracks to choose from. The soundtrack of any game is always a tricky thing, and you can't please everyone no matter what you do. The best thing that Criterion did was giving us the ability to switch him off. Honestly, we tolerated his excitable ravings for about ten hours before realising that sanity is a precious thing. Even the enormously over-the-top exclamations throughout the game as you pull off new moves are perfectly in keeping with what is an utterly fast and furious experience - it's just a shame that Criterion takes it too far with the inclusion of a DJ so fantastically, annoyingly yankee that Anglo-American relations have just been set back twenty years. It's certainly more in your face this time around in terms of the presentation, with unskippable tutorial videos played right at the beginning and load screens taking every opportunity to remind you of new moves and modes in true EA style. In terms of the actual gameplay there wasn't much wrong with it before, and not a huge amount has changed in truth.